Skills & Technology

Skills & Technology
Skills will break in a number of areas from piloting and weaponry skills, to trade and manufacturing skills, to exploration skills, to alliance management skills and beyond.

The skills that a player develops for his pilot will be partly elective, time-based skills that accumulate over time, depending on where a player chooses to focus his or her learning… and partly based on the player’s actual activity, ingame. We need the former in place to balance out ‘botting, and also to help ensure that there’s no “pay-to-win”. People who play Age of Ascent for longer will become more skilled in the areas they focus on.

Players also should have more opportunity to branch out, even though we are intensely focused on making the game accessible to anyone who wants to pick up and play. For us, the successful balance will be to provide a game which allows you to contribute and achieve from day one but that opens up new vistas of possibilities for those who build out their presence over time.