Player-led Economy

Player-led Economy
Aplayer-led economy is crucial to us, but the NPC areas of our galaxy are also alive, and these zones will respond to your actions, be they trading, raiding or construction.

In keeping with our focus on real science, we’re using the Periodic Table of Elements as the basic construction building blocks for everything in the game. We want to develop a full multi-stage production process cycle, from gathering resources and refining them down to their constituent elements, then recombining these elements through manufacturing processes different parts to create components.

Finally, these components are assembled to make modules, ships, spacestation structures etc. The number of stages of the manufacturing process will depend on the complexity of the blueprint for the final product, while success will rely on having the right tools and facilities. Be careful though, in the core zones, some of the Great Powers won’t just let you research or build whatever you want, they’ll want their cut.

Last, but not least, resources: they won’t renew. You may find a system where it takes two years to mine all the goodies, but once they’re gone they’re gone. We want you out there exploring, being surprised and settling ever further from home. Remember, if you don’t mine it, someone else, possibly an NPC corp, will inevitably come and take the chance while you’re looking the other way…

As we have more the whole real star map to play with, the influence of an NPC consumption economy will wane outside of the core NPC systems, with distance as the mitigating factor, until fully-player driven economic areas become the norm.